Exception handling is an in
built mechanism in .NET framework to detect and handle run time errors. The
.NET framework contains lots of standard exceptions. The exceptions are
anomalies that occur during the execution of a program. They can be because
of user, logic or system errors. If a user (programmer) do not provide a
mechanism to handle these anomalies, the .NET run time environment provide
a default mechanism, which terminates the program execution.
C# provides three keywords try, catch and finally to do exception handling.
The try encloses the statements that might throw an exception whereas catch
handles an exception if one exists. The finally can be used for doing any
clean up process.
The general form try-catch-finally in C# is shown below
try
{
// Statement which can cause an exception.
}
catch(Type x)
{
// Statements for handling the exception
}
finally
{
//Any cleanup code
}
If any exception occurs inside the try block, the control transfers to the
appropriate catch block and later to the finally block.
But in C#, both catch and finally blocks are optional. The try block can
exist either with one or more catch blocks or a finally block or with both
catch and finally blocks.
If there is no exception occurred inside the try block, the control
directly transfers to finally block. We can say that the statements inside
the finally block is executed always. Note that it is an error to transfer
control out of a finally block by using break, continue, return or goto.
In C#, exceptions are nothing but objects of the type Exception. The
Exception is the ultimate base class for any exceptions in C#. The C#
itself provides couple of standard exceptions. Or even the user can create
their own exception classes, provided that this should inherit from either
Exception class or one of the standard derived classes of Exception class
like DivideByZeroExcpetion ot ArgumentException etc.
Uncaught Exceptions
The following program will compile but will show an error during execution.
The division by zero is a runtime anomaly and program terminates with an
error message. Any uncaught exceptions in the current context propagate to
a higher context and looks for an appropriate catch block to handle it. If
it can't find any suitable catch blocks, the default mechanism of the .NET
runtime will terminate the execution of the entire program.
//C#: Exception Handling
//Author: rajeshvs@msn.com
using System;
class MyClient
{
public static
void Main()
{
int x = 0;
int div = 100/x;
Console.WriteLine(div);
}
}
The modified form of the above program with exception handling mechanism is
as follows. Here we are using the object of the standard exception class
DivideByZeroException to handle the exception caused by division by
zero.
//C#: Exception Handling
using System;
class MyClient
{
public static
void Main()
{
int x = 0;
int div = 0;
try
{
div = 100/x;
Console.WriteLine("This line in not
executed");
}
catch(DivideByZeroException de)
{
Console.WriteLine("Exception occured");
}
Console.WriteLine("Result is {0}",div);
}
}
In the above case the program do not terminate unexpectedly. Instead the
program control passes from the point where exception occurred inside the
try block to the catch blocks. If it finds any suitable catch block, executes
the statements inside that catch and continues with the normal execution of
the program statements.
If a finally block is present, the code inside the finally block will get
also be executed.
//C#: Exception Handling
using System;
class MyClient
{
public static
void Main()
{
int x = 0;
int div = 0;
try
{
div = 100/x;
Console.WriteLine("Not executed line");
}
catch(DivideByZeroException de)
{
Console.WriteLine("Exception occured");
}
finally
{
Console.WriteLine("Finally Block");
}
Console.WriteLine("Result is {0}",div);
}
}
Remember that in C#, the catch block is optional. The following program is
perfectly legal in C#.
//C#: Exception Handling
using System;
class MyClient
{
public static
void Main()
{
int x = 0;
int div = 0;
try
{
div = 100/x;
Console.WriteLine("Not executed line");
}
finally
{
Console.WriteLine("Finally Block");
}
Console.WriteLine("Result is {0}",div);
}
}
But in this case, since there is no exception handling catch block, the
execution will get terminated. But before the termination of the program
statements inside the finally block will get executed. In C#, a try block
must be followed by either a catch or finally block.
Multiple Catch Blocks
A try block can throw multiple exceptions, which can handle by using multiple
catch blocks. Remember that more specialized catch block should come before
a generalized one. Otherwise the compiler will show a compilation
error.
//C#: Exception Handling: Multiple catch
using System;
class MyClient
{
public static
void Main()
{
int x = 0;
int div = 0;
try
{
div = 100/x;
Console.WriteLine("Not executed line");
}
catch(DivideByZeroException de)
{
Console.WriteLine("DivideByZeroException" );
}
catch(Exception ee)
{
Console.WriteLine("Exception" );
}
finally
{
Console.WriteLine("Finally Block");
}
Console.WriteLine("Result is {0}",div);
}
}
Catching all Exceptions
By providing a catch block without a brackets or arguments, we can
catch all exceptions occurred inside a try block. Even we can use a catch
block with an Exception type parameter to catch all exceptions happened
inside the try block since in C#, all exceptions are directly or indirectly
inherited from the Exception class.
//C#: Exception Handling: Handling all exceptions
using System;
class MyClient
{
public static
void Main()
{
int x = 0;
int div = 0;
try
{
div = 100/x;
Console.WriteLine("Not executed line");
}
catch
{
Console.WriteLine("oException" );
}
Console.WriteLine("Result is {0}",div);
}
}
The following program handles all exception with Exception object.
//C#: Exception Handling: Handling all exceptions
using System;
class MyClient
{
public static
void Main()
{
int x = 0;
int div = 0;
try
{
div = 100/x;
Console.WriteLine("Not executed line");
}
catch(Exception e)
{
Console.WriteLine("oException" );
}
Console.WriteLine("Result is {0}",div);
}
}
Throwing an Exception
In C#, it is possible to throw an exception programmatically. The
'throw' keyword is used for this purpose. The general form of throwing an
exception is as follows.
throw exception_obj;
For example the following statement throw an ArgumentException
explicitly.
throw new
ArgumentException("Exception");
//C#: Exception Handling:
using System;
class MyClient
{
public static
void Main()
{
try
{
throw new
DivideByZeroException("Invalid Division");
}
catch(DivideByZeroException e)
{
Console.WriteLine("Exception" );
}
Console.WriteLine("LAST STATEMENT");
}
}
Re-throwing an Exception
The exceptions, which we caught inside a catch block, can re-throw to a
higher context by using the keyword throw inside the catch block. The
following program shows how to do this.
//C#: Exception Handling: Handling all exceptions
using System;
class MyClass
{
public void
Method()
{
try
{
int x = 0;
int sum = 100/x;
}
catch(DivideByZeroException e)
{
throw;
}
}
}
class MyClient
{
public static
void Main()
{
MyClass mc = new MyClass();
try
{
mc.Method();
}
catch(Exception e)
{
Console.WriteLine("Exception caught here" );
}
Console.WriteLine("LAST STATEMENT");
}
}
Standard Exceptions
There are two types of exceptions: exceptions generated by an executing
program and exceptions generated by the common language runtime.
System.Exception is the base class for all exceptions in C#. Several
exception classes inherit from this class including ApplicationException
and SystemException. These two classes form the basis for most other
runtime exceptions. Other exceptions that derive directly from
System.Exception include IOException, WebException etc.
The common language runtime throws SystemException. The ApplicationException
is thrown by a user program rather than the runtime. The SystemException
includes the ExecutionEngineException, StaclOverFlowException etc. It is
not recommended that we catch SystemExceptions nor is it good programming
practice to throw SystemExceptions in our applications.
System.OutOfMemoryException
- System.NullReferenceException
- Syste.InvalidCastException
- Syste.ArrayTypeMismatchException
- System.IndexOutOfRangeException
- System.ArithmeticException
- System.DevideByZeroException
- System.OverFlowException
User-defined Exceptions
In C#, it is possible to create
our own exception class. But Exception must be the ultimate base class for
all exceptions in C#. So the user-defined exception classes must inherit
from either Exception class or one of its standard derived classes.
//C#: Exception Handling: User defined exceptions
using System;
class MyException : Exception
{
public MyException(string
str)
{
Console.WriteLine("User defined exception");
}
}
class MyClient
{
public static
void Main()
{
try
{
throw new
MyException("RAJESH");
}
catch(Exception e)
{
Console.WriteLine("Exception caught here" + e.ToString());
}
Console.WriteLine("LAST STATEMENT");
}
}
Design Guidelines
Exceptions should be used to communicate exceptional conditions. Don't
use them to communicate events that are expected, such as reaching the end
of a file. If there's a good predefined exception in the System namespace
that describes the exception condition-one that will make sense to the
users of the class-use that one rather than defining a new exception class,
and put specific information in the message. Finally, if code catches an
exception that it isn't going to handle, consider whether it should wrap
that exception with additional information before re-throwing it.
|